Pasteur covers marketing and business development for Pod Cubed. After completing a Bachelors Degree in Dental Science, extracting teeth and filling in cavities, he started working on games in 2011. He developed a love for game development and dreams of designing and developing games to be enjoyed by many players. And so began Pod Cubed.
Dion is Pod Cubed's art director. He has worked as a game artist since 2007 for Acheron Design, IronMonkey Studios, EA Mobile, and Current Circus on games such as Need For Speed: Shift (iOS, Blackberry), Need For Speed: Hot Pursuit (iOS), Beat Booster (Asus Wavi Xtion, Microsoft Kinect).
Owen is Pod Cubed's programmer and de facto accountant. He has worked as a game programmer since 2006 for Acheron Design, IronMonkey Studios, and EA Mobile on games such as Brian Lara Pressure Play (PSP), Need For Speed: Shift (iOS), Need For Speed: Hot Pursuit (iOS), and Sims Free Play (iOS).